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Gaia GPS

Gaia GPS

In the Beginning, You Know Nothing (a blog post about starting up)

by Staff Reports March 2, 2010
written by Staff Reports

When you start a company doing something new, you know nothing. Not only don’t you know anything, but you are also intoxicated with the possibilities of a new venture, and your thoughts are even more irrationally exuberant than usual. You are wrapped up in your fantasy world where you believe everyone thinks the same way you do, interacts with software the same way you do, and wants the same things you do.

Once you have stopped your brain from spinning wildly, you can start making progress. Progress begins with measurement, and there are three obvious ways to go about this: talking, software analytics, and user observation.

The first thing you do is talk to people about your idea. This is the easy part, and it usually comes before you have funding or anything like that, maybe before you are even committed to starting the company. You need to find people who will listen to you prattle… anyone will do for this, including your mother and close friends. You have lots of ideas floating around, so you say them aloud, people comment, and you begin to refine your idea and the narrative around your company. You start with whoever will listen, but as you begin to understand what different sorts of people will tell you, you seek out stakeholders to talk to – people who might be actual users, investors, and employees of your company. You talk, you refine your ideas, but most importantly you listen.

After you get all the talking done, the real data collection begins… the other two ways to measure data are the hard part, but that’s where you start to find real answers. This means that you need to have people use your product, and 1) measure their usage with analytics (i.e. Google Analytics, Pinch Analytics, custom Python scripts), and 2) watch them use it and talk to them about what they did.

But whoa there! Where’s the product? How do we measure usage of the product if we haven’t built it yet? The answer to that question is the primary point of this blog post – you need to build a product, as simply as possible, and as quickly as possible, as soon as you get done with the talking. The point in keeping it simple is not because it’s easier to build or that people will like it more… the point is to keep it simple enough to measure clearly.

There are a lot of ways to waste time at a start-up. You can putz around with logos, PR, brochures, blogging, and while all of these things have their place, it is not at the beginning of a start-up. The only thing you do at the beginning is measure and iterate. The cycle looks like this:

  • 1) Founders talks to friends and potential stakeholders
  • 2) Founders builds steaming pile of dog feces in 1-7 days
  • 3) Founders measures interaction with software
  • 4) Founders changes software
  • 5) Repeat steps 3-4 until millions of people praise your software and you are rich

Everyone who reads Hacker News thinks they already know all of this. I am just describing Steve Blank’s customer development model, the lean start-up, and all of those other terms that we throw around. But I often think people miss the point of why we do it this way. It’s not just that simple products are easy to use and get right, it’s that they allow you to measure. If you start out with complicated software and begin measuring then, there’s a good chance you’ll never find the right metric and never make any progress. People spend a lot of time talking about the minimum viable product and how that’s the right thing to launch. But before you even start thinking about a public launch day, you need to have a really minimum product. It shouldn’t just be embarrassing… it shouldn’t work properly or do much of anything.

Let me give you an example. Let’s say you want to build a Facebook role-playing game. You have a great idea for a role-playing game like Mafia Wars, but with a financial theme where all players are corrupt business owners and stock traders. Where do you start?

I would say that the more complicated your game is to start, the worse off you’ll be. For this sort of thing, that means you probably want to build a 30 second-game experience with zero art, zero sounds, and zero Facebook viral elements. It should just be like a 30-second Zork experience. For those of you that don’t know, Zork was a pre-cursor to World of Warcraft where game play would proceed roughly as follows:

  • Terminal spits out: You are attacked by a ghost. It haunts you for 1 point of health.
  • You type: I attack ghost with sword.

The reason to keep your game short and build almost zero game play initially is so that you can start measuring. You have a noise-free baseline from which you can iterate. Now that you have a “game”, you can add in a picture of the player. Does that affect retention? You can add a sound for swinging your sword. Does that move the needle? You can add a viral message to notify your friends when you kill the ghost. Did that help?

If you had started your game with some sounds, some art, and some viral messaging, and it started out reasonably well, that may seem good, but do you have any idea which of those elements is the one getting you traffic and retention? Probably not. It is much preferable to start with something that doesn’t work at all and find some little smidgeon of goodness, than to measure some mediocre game hoping for a signal to emerge.

Simplicity is something I thought I understood when I wrote my first website, but I now realize I almost totally missed the point. All of my software projects to date have started off too complex, but that won’t happen again. I won’t muddle through mixed signals and waste countless hours building things without reason. I’ll start simple and measure, measure, measure, and I suggest you do the same.

The true strength in simplicity is clarity of measurement, which gets you to insights that no one else has, and in the end, those unique insights are what start-ups are really about.

March 2, 2010
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Gaia GPS

Effects of Translation – Charts and Graphs

by Staff Reports March 1, 2010
written by Staff Reports

Another thread popped up today on Hacker News about the cost and effects of internationalization – a fellow entrepreneur found that he could get cheap translations on Second life. Similarly, we recently translated Gaia GPS’s app description to various languages using Mechanical Turk, and we also had great results.

A week ago, I compiled some charts from Appviz to summarize the effects of translating our description (we didn’t internationalize the software).

  • You can download these charts as PPT or as a PDF.

I should point out a couple of things though:

  • These charts are now a week old, and the translation impact is a bit better than these charts represent.
  • This data is muddled because at the same time as we did translations, we released a new version of our app, and it has been phenomenally popular in the US. We have gone from ~75th place to 13th place in Navigation, and our revenues are up to almost 200/day from ~30/day, with a new record coming everyday.
  • We also increased our price from $1.99->$2.99 right when we released, prior to rising up the rankings.

So, we are seeing massive changes in all of our stats right not, but ceterus paribus, our revenues went from 10% internationally to around 30%, and we’re definitely getting our money’s worth from the translations. Between the translations and the new release, it’s pretty exciting times for us. We have enough cash for ramen at least 🙂

March 1, 2010
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Gaia GPS

Conserving Battery Life Part 2

by Staff Reports February 24, 2010
written by Staff Reports

People have been sharing ideas about how to conserve battery life on our mailing list. Here’s a suggestion that I had never thought to try, but I plan to on my next long trek.

I found it very useful to remove the SIM card from the phone, in addition to disabling all the possible radios and notifications. When you do that, the phone knows it doesn’t have a way of communicating with cell towers and stops trying to find service. The GPS works just fine without the SIM card.

A couple weeks ago, I did a snowshoeing backpack trek – about 10 miles
between the 88 and the 50, just south of Lake Tahoe – and by the end of
the 3 days, the phone still had about 50% of the battery. I wasn’t using it for actually logging my trip, but for navigation and orientation only, so I was turning it on every so often each day.

Just remember to keep the SIM tool handy (I always keep it on a
keychain or something else attached to the backpack).

February 24, 2010
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Gaia GPS

Skiing Up Alder Hill

by Staff Reports February 23, 2010
written by Staff Reports

I took my usual jaunt up Alder Hill today. I recorded a track and took some photos with Gaia GPS, and used Gaia’s EveryTrail integration to upload the track to the net. You can read the full report here.

February 23, 2010
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Gaia GPS

Email from a User About Battery Life

by Staff Reports February 23, 2010
written by Staff Reports

Here’s an email a user sent to our Google Group today. The bold is my emphasis:

…you could also consider getting an iPhone case with the built-in external battery to extend useage.

However, I made an 8-hour hike last October in the middle of nowhere Utah and only lost about 70% the iPhone’s battery by shutting off wifi and the G3 radio while keeping Gaia running. I also took quite a few pictures.

Definitely download the maps ahead of time.

Quite honestly, our internal tests have resulted in about 6.5 hours of battery life, but I wouldn’t doubt that higher is possible!

February 23, 2010
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Gaia GPS

Creating a New Translation Paradigm – Part 2

by Staff Reports February 22, 2010
written by Staff Reports

Yesterday, I wrote a blog post about making a game-like translation site, similar to 99Designs, Crowdspring, and StackOverflow. Recently, I have been using Mechanical Turk to get translations done for Gaia GPS and our other iPhone apps, and that process made me start dreaming about a better way translate text.

There was a great conversation about this on Hacker News, and I learned a lot about the space. People told me they would in fact use this site, they told me how they would use the site, and I also got a bunch of great research on the subject, including a business plan from a very intelligent and thorough Sloan grad. So, now I’m doubly excited, and I am going to do this idea after all. This may actually be the first business idea I have had that truly doesn’t seem to exist, which is another reason I’m interested in the project.

I am going to try and get a prototype done this week, with the aid of my two co-founders. It won’t be pretty, but it will aim for simple and functional from the start. To get started, I have sketched out the core features I think should be in this website, as well as some potential names, because that’s the fun part. If anyone out there has more ideas on this site, or feedback on this sketch, please post your thoughts on the Hacker News forum. Also, if you think this is a great project too, feel free to steal any of these ideas and try to implement it yourself. We’ll race you to the finish line 🙂

After I firm up the base functionality, I’ll wireframe the site and create a data model to share and discuss.

Translator Features

  • submit translations
  • edit translations
  • revert edits of lower ranked translators
  • profile shows points earned in each language
  • enter name, description of skills, and picture in profile

Requester Features

  • submit text to be translated
  • offer a $ bounty on translations (put bounty into Escrow, and can accept a given translation or the community’s votes decide who gets it)
  • view versioned history of translations, with ability to revert edits
  • enter name, description in profile

Scoring (per language and overall)

  • +1 point for voting
  • +3 points for submitting a translation
  • +10 points for having the accepted translation
  • +/-1 point per vote gotten on a translation
  • +2 points for editing a translation
  • -4 points for having an edit reverted and flagged by the owner or a high level translator (reverter chooses whether to dock points)

Other Notes

  • Login in via OpenAuth (same as StackOverflow)
  • what should I use for payments? maybe start with Amazon and PayPal or something?
  • threaded comments on translations (use my AJAX comment widget or Disqus?)
  • requires a simple interface to request a translation in multiple languages
  • translators can revert the edits of anyone lower ranked, and they must leave a comment
  • moderators will police the site, originally will just be the founders, until the game and community can keep things balanced

Infrastructure

  • Python/Django/Postrgres
  • EC2
  • Javascript

Other Good Ideas, but not for Version 1

  • confidential translations
  • use Google Translate API to detect similarities and reject machine translations
  • badges and titles to honor achievements in a given language
  • probably better than the straight numeric score
  • recommend/review translators and requesters
  • use the Facebook social graph to help create trust
  • increasing need to combat fraud – prevent people from getting good translations and then diverting money to their friends
  • some sort of mark-up language to use within translations

Name Ideas

  • unbabel.com
  • crowdbabel.com
  • tonguewars.com
  • multivox.com
  • wonderwords.com
February 22, 2010
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Gaia GPS

Crowd-Sourcing Translations

by Staff Reports February 21, 2010
written by Staff Reports

Recently, I have been using Mechanical Turk to get translations done for our iPhone apps(Gaia GPS and Car Park!). The first time I did this for Gaia, I recruited some friendly Hackers from Hacker News, but I figured it would be rude to ask twice 🙂

At first, MTurk sucked because everyone would try and submit machine translations, but by being very specific in my ad, and requesting people email to get the text, I have gotten wonderful translations in all sorts of languages for $5. I then pay another $5 to have someone else edit the text. From what I gather from sites offering translations, this is about 10-20% of the cost of a professional, even after two people look it over.

Internationalizing the App Store text has been incredibly effective – we used to do over 90% of our business in the US, but now it’s more like 65%, and we are making beachheads in markets where we weren’t even ranked before.

Going through this, it occurred to me that it would be really great to have a site like 99designs.com or crowdspring.com where people could compete to translate things, and the crowd could judge the quality. And now that I know translators of a bunch of different languages that I trust, I figured I might be able to get this thing rolling.

So, who out there would use this site, and what would you use it for?

What could you imagine paying for translations, and what ideas do you have for features to keep quality high?

And what competing sites should I look at?

February 21, 2010
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Gaia GPS

Apple Speeds Up Approval Process

by Staff Reports February 19, 2010
written by Staff Reports

It seems like Apple is really working hard to get the App Store approval process straightened out.

I’m happy to say that Apple approved our most recent releases of Gaia GPS and Gaia GPS Lite in under 24 hours, and they approved our new app, Car Park!, in just 4 days.

These approval times are a vast improvement. It used to take us 10-14 days to get anything through the process. With this speed up, it makes it a lot easier for us to roll out new features quickly and address bugs that crop up in production.

So, thanks Apple! This is going to be good for everyone.

February 19, 2010
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Gaia GPS

Upgrade Bug in v2.4

by Staff Reports February 19, 2010
written by Staff Reports

When upgrading to Gaia GPS v2.4 from an earlier version, the app may crash at start-up and delete all of your Gaia GPS data. At this point, you will also need to delete the app from your iPhone and reinstall, or you won’t be able to download maps and create other data.

The reason for this problem is we added a Notes field to the database in the app. When you change the database of an iPhone app, it can be tricky to get users’ phones to migrate data properly. It appears that migration for users with large maps saved is failing because the data doesn’t migrate fast enough.

We apologize if you experience this problem. Anyone who has not yet upgraded may wish to back up any important data saved in the app before updating.

February 19, 2010
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Gaia GPS

CarPark! – Dead Simple iPhone Parking App

by Staff Reports February 17, 2010
written by Staff Reports

Today, our CarPark app went live on the App Store. CarPark may be the easiest way to remember where you parked. This app was developed almost entirely by my co-founder Tim, and he did a spectacular job on it. The Apple approval process was also really fast – just four days this time.

I thought I would blog about this app because the decision-making behind building it was strategic and interesting to me from a start-up/business perspective. Here’s why we decided to build CarPark:

  • First and foremost, there is a large market for these kinds of apps on the App Store. When we started building this, 4 of the top 20 navigation apps were simple car parking apps. While we have been successful with Gaia GPS, the market for an outdoor GPS app is somewhat limited, and we are hoping this one is more mainstream. We saw an opportunity to play to a bigger crowd, using the skills we developed on Gaia.
  • Second, we would like to add Google Maps to Gaia GPS. CarPark gave us the chance to work with MapKit (which you need to use to deliver Google Maps on the iPhone). We use the Route-Me framework for mapping in Gaia GPS, and we would need to use both APIs if we want to add Google Maps, so this was a good way to tinker with MapKit and see how much work the addition would be.
  • Finally, CarPark was fairly straightforward to build given our experience, and we thought we could do a good job. We have spent a lot of time on similar functionality – marking places on maps, giving guidance to waypoints, etc. So, it seemed like an easy win for us.

There are a lot of parking apps out there, but we aimed to make this one simple, fast, and usable. One thing folks may notice in comparing this to all the other CarPark type apps is we don’t have a screen with two big buttons on it to start the app. That design crops up a lot of the iPhone, and it’s just for lack of imagination I think.

So, CarPark! is live in the App Store now for .99. If you have a car (or if you just want to help us get some visibility on launch day), go get it!

Download CarPark from the App Store.

February 17, 2010
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